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Walkthrough

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This page is dedicated to solutions for the games various puzzles and challenges. It is appreciated that there are multiple solutions to the puzzles, and so listed here will be at least one.

Each puzzle is presented here with some helps and tips, in order to not spoil the solution completely. Should you require a full solution there there are links to video or image solutions provided.

Sernimir IIEdit

This is the first planet of the game and contains the introductory levels. Some, but not all, of which have tutorials.

Of Pancakes and SpaceshipsEdit

This can be completed easily by following the on-screen tutorial

Slightly DifferentEdit

This puzzle requires you to simply input the H2 molecule and then drop into the output area.

CrossoverEdit

This puzzle requires you deposit the relevant input atom into the correct output location. Collisions are to be avoided - empty waldos can collide with each other, but atoms cannot.

An Introduction to BondingEdit

A Brief History of SpaceChemEdit

Sernimir IVEdit

This is the second planet and introduces a few more concepts.

Double BondsEdit

Best Left UnansweredEdit

Multiple OutputsEdit

An Introduction to PipelinesEdit

Until this, all assignments have been Research assignments. This one, however, is a Production assignment. In production assignments you can build several reactors and decide the connections between them freely, provided that in the end the correct molecules end up in the correct places.

There's Something in the FishcakeEdit

This is a Production assignment.

Sleepless on Sernimir IVEdit

This is a Production assignment.

DanopthEdit

This is the third planet.

Everyday is the First DayEdit

Hint: The bond instruction can be placed anywhere along the waldo path.

Hint: Hydrogen can only support 1 bond, no matter how many times it goes through the bonder.

Hint: You do not need to drop an atom from a waldo to bond it. It can bond "on the fly" as well.

It takes ThreeEdit

Split Before BondingEdit

Settling into the RoutineEdit

This is a Production assignment.

Nothing WorksEdit

This is a Production assignment.

A Most Unfortunate MalfunctionEdit

This is the first Defense assignment. In this assignment an automatic mining robot is on the loose and about to crush the base.

You must direct methane into storage tanks. When the storage tanks fill up they explode. You should time the explosions so that they take place when the mining robot's wheels are next to the tanks.

Challenge: In-Place SwapEdit

This is the first Challenge assignment. It means that this Production assigment is optional.

AlkonostEdit

Alkonost is the fourth planet and introduces the concept of sensing.

An Introduction to SensingEdit

Prelude to a MigraineEdit

Random OxidesEdit

No Ordinary HeadacheEdit

This is a Production assignment.

No Thanks NecessaryEdit

This is a Production assignment.

Going GreenEdit

This is a Challenge. It means that this Production assigment is optional.

No Need for IntroductionsEdit

This is a Defense assignment. In this assignment an alien pyramid is hovering above the base and must be destroyed.

You must input hydrogen peroxide into the particle accelerator to boost its power. Once the pyramid opens its eye, start inputting uranium as well to shoot it with a particle beam.

SikutarEdit

Sikutar is the fifth planet.

Ice to Meet YouEdit

Under the IceEdit

Unknown SenderEdit

FallingEdit

This is a Production assignment.

Applied FusionEdit

This is a Production Challenge.

Exploding Head SyndromeEdit

This is a Defense assignment. In this assignment a monster from under the ice threatens the base.

You must input at least two plutonium atoms into the Rocket Launch Pad to be used as missile payload and H2 and O2 molecules to act as missile fuel and oxidizer, at least 25 of each.

Hephaestus IVEdit

Hephaestus IV is the sixth planet.

Like a BossEdit

Sacré Bleu!Edit

The Plot ThickensEdit

Danger ZoneEdit

More than MachineEdit

This is a Defense assignment. In this assignment a spider-like monster threatens the base.

This assignment contains special mining laser reactor called the Variable Gain Medium Laser, or VGM. The laser fires when provided with a xenon atom when a ruby crystal fragment is present. The reactor contains two normal inputs and a third input for the xenon atoms only. The idea is to destroy the monster with this laser.

Gas Works ParkEdit

This is a Production assignment.

Molecular FoundryEdit

This is a Production assignment.

KOHCTPYKTOPEdit

This is an optional Production Challenge assignment.

Atropos StationEdit

The Atropos Station introduces a new instruction: Flip Flop.

The Blue DanubeEdit

This assignment is identical to the assignment called Danger Zone in the previous planet.

Once you complete this assignment you get an access to the ResearchNet.

No Stomach for LunchEdit

No Employment Record FoundEdit

Right All AlongEdit

Accidents HappenEdit

Don't Fear The ReaperEdit

FlidaisEdit

Flidais is the last planet of the game.

Special AssignmentEdit

Suspicious BehaviorEdit

I Told You SoEdit

Ω-PseudoethyneEdit

This is an optional Production Challenge assignment. This assignment introduces a new, mysterious element just known as Ω. While this is a Production assignment, the reactors and the tubes between them have been placed for you in advance.

Σ-EthyleneEdit

This is an optional Production Challenge assignment. This assignment introduces a new, mysterious element just known as Σ. While this is a Production assignment, the reactors and the tubes between them have been placed for you in advance.

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